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1   Link   "Mining of Petroglyphs" (Project & Data @ Computer Science and Engineering Dept, University of California, Riverside)

Data and code used for the experiments described in "Augmenting the Generalized Hough Transform to Enable the Mining of Petroglyphs", by Qiang Zhu, Xiaoyue Wang, Eamonn Keogh and Sang-Hee Lee
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2   Link   "Playing valcamonica" (Project@Media Computing Research Group, St. Pölten University of Applied Sciences)

More than 50.000 petroglyphs are engraved in rock panels on the flanks of the UNESCO world heritage site Val Camonica (Northern Italy). The engravings are not always visible and are often on steep slopes on which it is forbidden to walk for conservation reasons.
To overcome these problems, and to be able to transfer the rock art experience to other places, we designed a collaborative computer game for a multi-touch tabletop display. The game contains the image of a full rock panel (3 gigapixel) and several mini games to be played on the panel. We developed the game design as well as the interface and interaction design and implemented the game. It supports up to four simultaneous players. It is designed to allow each player ad-hoc joining and leaving.

Related publication:
Seidl, M., P. Judmaier, F. Baker, C. Chippindale, U. Egger, N. Jax, C. Weis, M. Grubinger, and G. Seidl,
"Multi-touch Rocks: Playing with Tangible Virtual Heritage in the Museum – First User Tests",
VAST11: The 12th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage - Short Papers, Prato, Italy, Eurographics Association, pp. 73-76, 2011.
DOI: http://dx.doi.org/10.2312/PE/VAST/VAST11S/073-076
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3   Link   "Petroglyph Detection" (Project@Media Computing Research Group, St. Pölten University of Applied Sciences)

With the advances of digital photography, the number of high quality images of rock panels containing petroglyphs grows steadily. Different time-consuming manual methods to determine and document the exact shapes and spatial locations of petroglyphs on a panel have been carried out over decades. We aim at automated methods to segment rock images with petroglyphs.

Related publication:
Seidl, M., and C. Breiteneder, "Detection and Classification of Petroglyphs in Gigapixel Images – Preliminary Results",
VAST11: The 12th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage - Short Papers, Prato, Italy, Eurographics Association, pp. 45-48, 2011.
DOI: http://dx.doi.org/10.2312/PE/VAST/VAST11S/045-048
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4   Link   "Multilingual/Multimedia Access To Cultural Heritage" (EU funded Project)

On the web, cultural heritage content is everywhere, in traditional environments such as libraries, museums, galleries and audiovisual archives, but also in popular magazines and newspapers, in multiple languages and multiple media. The aim of the MultiMatch project is to enable users to explore and interact with online accessible cultural heritage content, across media types and languages boundaries.
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5   Link   "Rock Art Mobile Project" (Project@International Centre for Cultural and Heritage Studies, Newcastle University)

The Research Project: The Rock Art Mobile Project (RAMP) was undertaken by the International Centre for Cultural and Heritage Studies, at Newcastle University in 2010/11. It was funded by the Arts and Humanities Research Council (AHRC) and Newcastle University.
RAMP brings photographs, diagrams and commentaries about rock art directly to mobile phones in the Northumberland countryside. It builds on the resources developed as part of the Beckensall Northumberland Rock Art and the England’s Rock Art (ERA) databases.
RAMP focuses on three key rock art areas in Northumberland: Lordenshaw (near Rothbury), Weetwood and Dod Law (both near Wooler). These sites were chosen on the strength and diversity of their rock art, their accessibility and, crucially, their ability to withstand visitor numbers.

Development of the project: RAMP aims to enhance public engagement with rock art in Northumberland using mobile digital technology. We wish to add an extra dimension to the visitor experience and to bring rock art to new audiences through the use of mobile devices.
In our design process we involved rock art and/or countryside visitors from Northumberland and surrounding areas, who helped us to develop our design ideas, refine our prototypes and improve our understanding of the rock art visiting experience. We are grateful to those who have participated in our workshops.

Rock Art on Mobile Phones: The primary outcome of the RAMP is a Rock Art on Mobile Phones website with materials for each selected rock art area.
With the Rock Art on Mobile Phones mobile website we wanted to create a flexible, accessible mobile experience which has a good chance of standing the test of time. The mobile site has been tested on a range of devices, from desktop computers, high-end smart phones and lower specification feature phones.
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6   Link   "DigitalRockArt" (Project by DigitalRockArt.org)

The purpose of this web site is to support the development of software for recording rock art. DigitalRockArt is an experimental application designed for three groups of users:
Land managers or owners
Rock art recorders
Rock art researchers
The DigitalRockArt application can be described as a web-based photo album integrated with an SQL relational database. The relational database is used to create standardized reports and to facilitate research across multiple rock art sites.
The goal of the application is to explore ways to facilitate recording large numbers of rock art sites with the use of volunteer recorders. To date, the application has been used to record over 100 Arizona rock art sites. The database is comprised of approximately 9,000 digital images, 6,400 rock art panels, and 20,000 rock art elements.
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7   Link   "Oregon Rock Art Gallery" (Data)

This page contains links to photos of rock art in Oregon, Washington, Idaho, Nevada and California.
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8   Link   "Northumberland Rock Art" (Data)

This website is the celebration of rock carvings made by Neolithic and Early Bronze Age people in Northumberland in the north east of England, between 6000 and 3500 years ago. Over 1000 carved panels are known and most of them are still located in the countryside.
The website is also a celebration of the work of Stan Beckensall who has spent 40 years finding and recording this ancient rock art. For many years Beckensall shared his knowledge and recordings of Northumberland rock art through public talks, conference presentations, and richly illustrated publications. Now we have the World Wide Web!
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